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2017 Fall Spikeball Rules

Rule 1: Facility | Rule 2: Player Eligibility | Rule 3: Team Composition | Rule 4: Ground Rules | Rule 5: Game Time and Forfeits | RainOut Line Information

Rule 1: Facility

  1. All games will be played at the Hubbard Park south of the Iowa Memorial Union. Alcohol and tobacco are not permitted at the park or in the parking lot.

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Rule 2: Player Eligibility

  1. All Intramural Sports eligibility rules apply. Please check the Intramural Sports Rules and Regulations carefully.
  2. All players must check-in with their University or valid government-issued photo IDs with the supervisor prior to participating.

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Rule 3: Team Composition

  1. Each team must have two members.

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Rule 4: Ground Rules

  1. Matches will be self-officiated. All participants are expected to know the rules of the sport.
  2. The winning team of a pre-match volley will serve first in the first set and will decide on which side it would like to start. At the conclusion of the first set, the team which did not serve first in set one will serve first in set two and will decide on which side it would like to start.
  3. Set one and two shall be played to 21 points, rally scoring, with a cap at 25 points. Set three shall be played to 15 points, with a cap at 20. Sets must be won by 2 points, unless the set reaches its cap (Example: a team could win by the score of 25-24). Match format will be best 2-out-of-3 sets. Before the beginning of the third set, the teams will have another volley for the choice of team service and initial playing area. If a match enters a third set the teams will trade playing sides after one team scores 8 points. The serving will continue by the player who served prior to the change.
  4. The Serve: Standing at least six feet from the net, Team One serves by tossing the ball in the air and spiking it down on the net towards Team Two. The Team Two player receiving the serve can stand anywhere on his/her side of the net. The Team Two player not receiving the serve must be at least six feet away from the net. 
    • Serves must be below the receiver's raised hand. If the ball can be caught by the receiver, it has to be played. If the ball is too high, the receiver must call “let” before their teammate touches the ball. The serving team has one more try to serve. If the serving team cannot hit a legal serve on the second try, they lose the point. If the receiver does not call “let”, continue play.
    • The ball must come cleanly off the net on a serve. If the ball takes an unpredictable bounce (commonly known as "pocket"), the receiver must call “let” before their teammate touches the ball. The serving team has one more try to give a clean serve. If the serving team cannot hit a legal serve on the second try, they lose the point. If the receiver does not call “let”, continue play.
    • After a server wins the point, they change positions with their teammate so they are directly across from the other member of the receiving team.
    • The four players serve in the same sequence throughout the match, changing the server each time a rally is won by the receiving team.
  5. Game Play: In returning the serve, Team Two has up to three hits between the two players before they have to spike it back on the net. It is then Team One’s turn to play the ball. This continues as a volley until one team cannot return the ball.
  6. Sides: Each team must start the point on its designated side. However, once the ball is in play, there are no longer ‘sides’. Players can run anywhere they want.
  7. Hinder: The opposing team must always put forth an honest effort to get out of the way of the hitting team. If someone is in the way unintentionally, it’s called a ‘hinder’ and the point shall be replayed. If the hinder is intentional, the team that hindered shall lose a point.
  8. Rimmer: If a shot hits the rim of the net at any time (including on a serve), it’s called a ‘Rimmer’ and the other team gets a point.
  9. Pocket: If a shot hits a ‘pocket’ (a shot that sort of hits the rim and hits the net), the point shall continue. If there is a disagreement as to whether it was a ‘Rimmer’ or a ‘Pocket’, the point shall be replayed.
  10. Any player may contact the ball with any body part, above or below the waist. 
  11. Players are not permitted to scoop, hold, or throw the ball. The ball must not visibly come to rest on the player’s hands, fingers, or any other part of the body.
  12. A player shall not make successive contacts of the ball. 

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Rule 5: Game Time and Forfeits

  1. Teams will be scheduled a time for their first matches of the tournament. Teams must be present within 10-minutes of the designated time to avoid a forfeit. The tournament will proceed as quickly as possible through the bracket. Teams still competing in the tournament must stay present at the game site to avoid a forfeit.

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RainOut Line - (319) 333-7032 Ex. 3

If there is inclement weather and outdoor sports are scheduled, call our RainOut Line for the most up-to-date information on the status of games.

NEW FOR 2017: You can download the RainOut Line app in the Apple App Store or Google Play. You can use this app to check the status of Intramural Sports contests right from your smartphone! Once you have downloaded the app, search "Recreational Services" and select "The University of Iowa Recreational Services." It's that easy!

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