Intramural Sports Homepage » KanJam

KanJam Rules

Rule 1: Facility | Rule 2: Player Eligibility | Rule 3: Team Composition | Rule 4: Ground Rules | Rule 5: Game Time and Forfeits

Rule 1: Facility

  1. All matches will be played at Hubbard Park south of the Iowa Memorial Union. Alcohol and tobacco are not permitted at the park or in the parking lot.

Back to Top

Rule 2: Player Eligibility

  1. All Intramural Sports eligibility rules apply. Please check the Intramural Sports Rules and Regulations carefully.
  2. All players must check-in with their University or valid government-issued IDs with the supervisor prior to the start of each game.

Back to Top

Rule 3: Team Composition

  1. Any combination of two people can play together on a team. Two players must be present to start a game. Teams are restricted to a maximum of two players.
    • In order to receive Co-Rec points, teams must have at least one male and one female signed-in and participating in every game in which the team participates.
    • In order to receive points for Women’s or Men’s teams, the entire team must consist of females or males, respectively.

Back to Top

Rule 4: Ground Rules

  1. Set-Up: The Kans will be set-up 50 feet apart from each other. Teammates will stand on opposite ends so that they are not standing next to each other at the same goal.  
  2. Format: Match format will be the best 2-out-of-3 sets. Each match shall be played to 21 points. Once a team scores 21, the team will the lower score will have one chance to reach 21 points and tie the game. If the losing team fails to do so, the other team will win. Teams do not need to land exactly on 21 points.
  3. First Throw: Similar to a coin flip, teams shall flip the disc to determine who shall throw first. 
  4. Self-Officiated: Matches will be self-officiated. All participants are expected to know the rules of the sport.
  5. Scoring: Teams can earn 1, 2, 3 or win instantly with each legal throw. The point criteria is as follows: 
    • One point if a player’s throw is deflected by his/her teammate and hits the Kan. 
    • Two points if the disc is thrown and hits the Kan without deflection.
    • Three points if a player’s throw is deflected by his/her teammate directly into the Kan.
    • A player instantly wins the game if he/she throws the disc into the slot of the Kan or if the disc sinks directly into the Kan. 
  6. Tie Breaker: If both teams reach 21 a tie-breaker game will be played to 11.
  7. Legal Throw: Each player must stand behind the Kan for a throw to be legal.
  8. Deflections: Deflections must be instantaneous and shall not involve grasping or palming of the disc.

Back to Top

Rule 5: Game Time and Forfeits

  1. All matches will start at their designated times. There is a 10-minute grace period until forfeit is declared. Intramural Supervisors will declare a contest a forfeit and have the discretion to amend the 10-minute forfeit time rule in the event of unforeseen circumstances. 

Back to Top

 Follow Intramural Sports on Twitter  
 Like Intramural Sports on Facebook
 
Join the Intramural Sports E-Mail ListServ