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Friday Night Series Dodgeball Rules

Rule 1: Facility | Rule 2: Player Eligibility | Rule 3: Team Composition | Rule 4: Beginning a Game | Rule 5: Officiating | Rule 6: Game Play | Rule 7: Winning

Rule 1: Facility

  1. Games will be played in the racquetball courts in the Field House. Alcohol and tobacco are prohibited from this facility.

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Rule 2: Player Eligibility

  1. All Intramural Sports eligibility rules apply. Please check the Intramural Sports Rules and Regulations carefully.
  2. All players must check-in with their University or valid government-issued photo IDs with the supervisor prior to start of the event. 

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Rule 3: Team Composition

  1. There is no limit to the number of players that can be on a team roster. Teams will play with three players on the court at one time, with no gender restrictions (minimum of three players are needed to start).  

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    Rule 4: Beginning a Game

    1. Teams must be present within five minutes of a team's scheduled game time. If this requirement is not met, it will result in a forfeit.
    2. Jewelry: Hand jewelry is not permitted. Wrist jewelry and necklaces must be taped down and must remained taped down for the entire contest. Intramural Sports will not provide tape for the taping down of jewelry. The Intramural Sports staff reserves the right to require any jewelry removed that is deemed unsafe.

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    Rule 5: Officiating

    1. Games will be self-officiated by players on the court. Players are expected to be fair and resolve conflicts on their own. Intramural Sports staff will not resolve in-game controversial plays. Intramural Sports Staff can clarify rules to participants.

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    Rule 6: Gameplay

    1. The first team to win eight games will be the winner of the match.
    2. Each game starts with three balls. Each team will start with one or two balls in its possession. Captains will rock, paper, scissors to determine which team will start the first game with two balls. For each subsequent game, the team that starts with two balls will alternate.  
    3. The object is to throw the ball at the opposing team and contact one or more of the opponents to get them “out.” Any person is out when contacted by a thrown ball on the fly, where the ball hits the ground directly after contacting that person (deflections off walls, floor, or ceiling, prior to hitting the opponent, do not count).
    4. A person can also be out in the following ways:
      • A person is hit by a ball thrown by an opposing player. 
      • A person is hit by a ball thrown by an opposing player that is deflected off of their teammate. 
        • Example: Player A1 throws a ball that hits player B1 then contacts player B2 and falls to the floor. Both B1 and B2 are out. A person is hit by a ball that was deflected off of another ball. 
        • Example: Player A1 throws a ball that ricochets off another ball held by player B1 then contacts player B2 before hitting the ground. B2 is out. 
      • The person throwing the ball is out if the ball is caught by an opposing player on the fly.
        • Example: Player A1 throws a ball that hits player B1 then is caught by player B3. Both A1 and B1 are out.
      • The person throwing the ball is out if a ball is deflected off another ball, then caught by an opponent. 
        • Example: Player A1 throws a ball that ricochets of another ball held by player B1, then is caught by player B2 before touching the ground. A1 is out. 
      • If a player crosses the centerline, he/she is out.
      • A player may reach across the center line to retrieve a dodgeball, however, that player may not touch the ground across the center line. If the player touches the ground across the center line at any time, he/she is out.
      • If a player throws the ball while in the “Neutral Zone,” the thrower is out.
        • Neutral Zone is bounded by the dotted line and the front line of the Racquetball serving box.
    5. Delaying the game (holding balls, standing in a corner) is not allowed. If a player holds a ball for more than 10 seconds, that player must roll the ball to the opposing team’s side of play. If the player does not forfeit the ball, he/she will be out.
    6. Once a player is out, he/she is eliminated from that game and must go to the back corner of his/her team’s side for the rest of that game. There is no way for active players to “free” a player who is “out.” Players who have been knocked out should not interfere in any way with the balls during remainder of the game.
    7. There are no headshots allowed. If a player is hit anywhere on his/her head with a throw, that player will be allowed to stay in the game. However, if a player ducks and is hit in the head, that player is out.

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    Rule 7: Winning

    1. The winning team for each game is the team with the last person left on the court. Following each match, the winning team is responsible for reporting scores to the Intramural Supervisor on duty.

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